using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CheatUI")]
	public class CheatUI : MonoBehaviour
	{
		public GameObject m_CheatManagerMenu => method_3<GameObject>("m_CheatManagerMenu");

		public CheatUI(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CheatUI(IntPtr address)
			: this(address, "CheatUI")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}

		public void CloseCheatMenu()
		{
			method_8("CloseCheatMenu");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void SetActiveTabOnOpen()
		{
			method_8("SetActiveTabOnOpen");
		}
	}
}
